DarkArts Guild Wartune
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Darks Arts Server 20 Wartune
 
HomeLatest imagesSearchRegisterLog in

 

 Astro System Tricks and Advantages of Astro Position

Go down 
AuthorMessage
Ryan
Admin



Posts : 3
Join date : 2013-01-23

Astro System Tricks and Advantages of Astro Position Empty
PostSubject: Astro System Tricks and Advantages of Astro Position   Astro System Tricks and Advantages of Astro Position EmptyFri Feb 22, 2013 9:55 pm

Astro Awakening Tricks and Useful Tips to Make your Character Stronger



Astro Types


Mysticality - Matk + 216 , + 144 , +108 , + 72
Charm - Charisma + 32
Willpower - MDEF + 216 , + 144 , +108 , + 72
Force - PATK + 216 , + 144 , +108 , + 72
Fortitude - PDEF + 216 , + 144 , +108 , + 72
Sniper's Edge - Crit + 216 , + 144 , +108 , + 72
Brilliance - HitPoints + 500 , + 400 , +300 , + 200
Enshieldment - Block + 216 , + 144 , +108 , + 72
Ruthlessness - Floating Damage + 7% , + 3%
Regeneration - 10% Chance to Regain 10% of Damage Dealt , 10% Chance to Regain 5% of Damage Dealt
Deflection - 10% Chance to Reflect 10% of Damage Taken , 5% Chance to Reflect 5% of Damage Taken
Will Destroyer - Nullify Crit , But Increased Damage by 5% , Nullify Crit but Increase Damage Dealt by 2%
Illusion - 2% To Dodge all Incoming Damage , 1% Chance to Dodge All Incoming Damage
Guardian Angel - Crit Chance Incoming -5% , Crit Chance Incoming -3%
Determination - Crit Damage Dealt + 5% , Crit Damage + 3%
Aegis - All Incoming Damage Reduced by 40 , 20 , 10
Goddess Blessing - All incoming Damage Reduced by 3% , 2%
Blessed Health - 10% Chance to Restore 400 Hitpoints on Attacks , 10% Chance to Restore 200 Hitpoints on Attacks


Astro Awakening Tips to Gain Easy Orange Astros

Step 1. - When You are Lighting Up Planets 1 Through 5. Light up Planet 5 First and DO NOT CLICK IT
Step 2. - Once Planet 5 Is lit up , Click on Planet 1 until it exceeds to planet 2 , Do this till it hit planet 4 so Two planets are lit up .
Step 3. - Here is a Table of % Rates of Gaining Orange Astros After this new patch and further.

Planet 5 = 10% Orange Astro Gain
Planet 4 = 5% Orange Astro Gain
Planet 3 = 2.5% Orange Astro Gain
Planet 2 = 0% Orange Astro Gain
Planet 1 = 0% Orange Astro Gain

Step 4. - If Planet 3 , 4 and 5 Are lit up together , The coding glitches to Give planet 5 the TOTAL Astro Gain % rate as a 17.5% Chance.


The Big Secret Of Astro Equipment Arrangement to gain highest possible Damage and Defense Output]

This is Very hard to Explain , In the coding of these masterpiece of People(Sarcasm). Astro Slot 1 through 8 Have different Features in the mixture of coding which will be explained here :

Astro Slot 1 Procs before Astro slot 8 As an Example :

If you Put Lets say... RUTHLESSNESS of 35% Floating Damage in Slot 1 and Will Destroyer of 20% in slot 2.
Your floating damage will be Edited BEFORE Will Destroyer Does the Damage Edit.

So the Figures of Math Realistically are :

100 % Damage Float + Ruthlessness = XXXXX ( + Will Destroyer )
so your Looking at :

100% Float +/- 35% Float = 65% ~ 135% Float Damage + 20% Damage

Which Finalizes as : 85% ~ 155% Floating Damage

BUT WAIT, Why would we want this as Darkarts? We will be weak. The Question is not Why? The Question is how to Change this!

Lets Swap Will Destroyer and Ruthlessness now!

So we Look at it this way now!

100% Floating Damage + Will Destroyer = XXX (+ Ruthlessness)

In English :

100% Floating Damage + 20% Damage = 120% Damage +/- 35% Floating Damage

= Now take that 120% Damage and take 35% of that value!
= 42 % Floating Damage

Now your looking at a total finalized Product of = Floating Damage = 78% ~ 162%

Your Minimum From Example 1 was 85 and now its 78 which is less however. But the gap is so wide now , Your guaranteed to hit the center of that Percent most of the time.

Example 1 Damage Average = 120% Damage on Average Damage With More Stable Minimum Damage Capacity

Example 2 Damage Average = 120% Damage Average With Higher Maximum Damage Capacity


LIST OF ASTRO ARRANGEMENT NEEDED FOR EACH CLASS FOR MAXIMUM DEFENSE AND DAMAGE OUTPUT

Knight
Astros Required For Defense Knight IN ORDER OF POSITION 1 THROUGH 8

Position 1 = Illusion
Position 2 = PDEF
Position 3 = MDEF
Position 4 = Hitpoints / Goddess Blessing / Guardian Angel / Aegis
Position 5 = Block
Position 6 = PATK
Position 7 = Will Destroyer
Position 8 = Hitpoints / Goddess Blessing / Guardian Angel / Aegis

Explanation : Illusion Will Nullify All Damage before any other Adjustments are made. If It does not Proc, PDEF and MDEF will be Increased And Blessing Will Reduce it before your block rate lowers if even further. Then Your PATK Will Increase Before Your Will Destroyer Gives in the Increased Matched damage. Leaving your Last Astro Give you more Health or ANY other Proc from Attack or being Attacked for the Maximum Rate of Damage Inflicted / Reduced

Knight

Astros Required For Offensive Knight IN ORDER OF POSITION 1 THROUGH 8

Position 1 = Patk
Position 2 = Will Destroyer
Position 3 = Ruthlessness
Position 4 = Pdef
Position 5 = Mdef
Position 6 = Goddess Blessing
Position 7 = Block
Position 8 = Illusion

Explanation : Patk Will be Increased As Our Mighty Glitch Math Up Ahead Will Give us even More Floating Damage Than the Average Noob player. The Floating damage Will Drop the opponent. But However Being Attacked , your Defenses Will Activate before the blessing and block kick in to reduce it even further. Then lastly Illusion will burn all the hard work of arrangement to waste as you just took 1 Damage . Very Happy

Archer
Astros Required For Defensive Crit Archer IN ORDER OF POSITION 1 THROUGH 8

Position 1 = Illusion
Position 2 = Goddess Blessing
Position 3 = PDEF
Position 4 = MDEF
Position 5 = PATK
Position 6 = Snipers Edge
Position 7 = Determination
Position 8 = Hitpoints / Guardian Angel /

Explanation : Illusion Nullify Everying of Course , However Goddess Blessing Kicks in Before Defenses , Reducing damage More Due to the High Damage to % reduce Ratio, THEN PDEF and MDEF activating to Reduce it Even More. Then Your Patk Will Be Increased for your Crit and Crit Damage to Exceed Higher Numbers , Finalized by Guardian Angel or Health to Burn out their Crit chance or to Enable you to Stand more damage


Archer
Astros Required For Offensive Crit Archer IN ORDER OF POSITION 1 THROUGH 8

Position 1 = Patk
Position 2 = Sniper's Edge
Position 3 = Determination
Position 4 = Ruthlessness
Position 5 = Goddess Blessing
Position 6 = PDEF
Position 7 = MDEF
Position 8 = Hitpoints

Explanation : Patk and Crit Start off Enabling Your Determination to have Increased crit damage , Which is Edited After the Total Crit Damage is Calculated by the % Value of your Ruthlessness Astro ( Refer to math above if Confused) .
If being Attacked , Goddes Blessing will activate to lower their high damage first by a given percent , Then by using the defense astros to reduce it by a heavy flat rate . Finalizing by a heavy Health stat to contain the battle longer.
Back to top Go down
https://darkartss20.board-directory.net
 
Astro System Tricks and Advantages of Astro Position
Back to top 
Page 1 of 1
 Similar topics
-
» VIP Wheel Hints and Tricks to Gain maximum rewards

Permissions in this forum:You cannot reply to topics in this forum
DarkArts Guild Wartune :: DarkArts Guides :: Astro System Advantages Based on Position-
Jump to: